Fluid Simulation in Computer Graphics
Smoothed particle hydrodynamics, SPH, is a method that was first implemented in 1977 for astrophysical simulations by Gingold et al. Since...
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Smoothed particle hydrodynamics, SPH, is a method that was first implemented in 1977 for astrophysical simulations by Gingold et al. Since...
To support NASA’s space research efforts as well as drive further interest towards general astronomy, OpenSpace is designed to visualise the...
As a proof of concept of AI for Interactive Media, an idea sprung to mind to build an optical equation solver....
Developing a real-time Global Illumination Renderer is more than a small feat however the basic concepts of which are fairly quick...